Clip requests are not open yet, so neither is this page. Your account is registered.
Your Steam match history
Linking stores your game authentication code on this server, along with the last match code the walk reached. The code is what lets KillBeat ask Steam for the next match in your history, and it is used for nothing else: there is no background poll, nothing here runs unless you press a button, and the code is never shown back to you or to anyone. Unlinking deletes it and keeps the matches already found.
The authentication code comes from Steam's own Game Authentication Codes page — create one there. The match code comes from CS2 itself: Watch → Your Matches, then copy the share code of any match you played. KillBeat walks forward from that one.
Linked, walked as far as .
Steam refused your authentication code the last time it was used. These expire — create a fresh one and link again.
Matches
Fetching downloads the demo onto the render guest through CS2 and scans it for rounds worth filming. It is a button because it costs a 200 MB download and the machine that holds the Steam credential; nothing fetches itself.
The walk only ever returns matches after the code you linked with, so the match you anchored on is never in the list below. Paste any share code here to fetch it directly — it does not have to have been walked into.
| Share code | Map | State | Rounds |
|---|
No matches yet. Link your history and press Look for new matches.
Rounds worth filming
Nothing worth filming in this match. That is an answer, not a failure.
| Round | Player | Kills | Over |
|---|
Round is the round's index in that demo file, not the scoreboard's round number. It is the number that gets filmed.