Your best round, cut to the drop.
KillBeat takes a round out of one of your own Counter-Strike 2 matches, replays it inside the game from your own eyes, and cuts it to a Creative Commons track so your first kill lands on the drop.
your demo → the round → the drop
A clip goes here once the operator picks one to show.
Nothing to edit
No timeline, no drop time, no tick range. The pacing falls out of your kills and the track's tempo; the drop is where a person already marked it.
Your own eyes
First person, one continuous shot, through the flash and behind the grenade — what you actually saw, retimed rather than intercut.
Music that is meant to be used
Every track is Creative Commons, and a person listened to it and marked the drop before it could be used at all.
Sign-in is Steam's own OpenID: your password is typed on Steam's site, never here, and all KillBeat learns is your SteamID and persona name. No email address is asked for anywhere, and we do not want one. More about what this is and what it keeps.
KillBeat loves artists who love Counter-Strike. Every clip is cut to a Creative Commons track, and the artist, the title and the licence are on the end card. If you make music and want yours in here, write to killbeat@gamah.net — what makes a track usable is the licence rather than the genre.
Steam sign-in did not complete. Try again.
Steam sign-in is not configured on this server (PUBLIC_BASE_URL is unset).
You are on the list
Your account is registered. Clip requests are not open yet — the render rig is one machine with one GPU and every track in the catalogue was approved by a human listening to it, so this is opening slowly and on purpose.
Come back and this page will have your clips on it, with Moments and Matches beside it: KillBeat reads one of your own Counter-Strike matches, turns it into a list of rounds worth filming — the ones your team won with three of your kills inside thirty seconds — and makes a clip of one when you press the button. Nothing else is needed from you and there is nothing to sign up for twice.
We never ask for your email address, and we do not want it. Steam sign-in is the whole of what we know about you. That does mean we have no way to tell you when it opens — so we may add you on Steam to say hello when you get access. If you would rather we did not, ignore the request and check back here instead; it changes nothing about your account.
The catalogue so far
Approved by hand, one track at a time. Listen to all of it — each preview is ten seconds centred on the drop, with the beat grid ticking over it and a ding on the drop itself.
Made one of these, or something like them? The catalogue grows one track at a time and it grows by somebody hearing it. Write to killbeat@gamah.net if you want your music under a round of Counter-Strike; the FAQ says what a track has to be licensed as.
Your clips
Whoever made the music in one of these is credited on the end card, under the wordmark — a licence condition rather than a courtesy, and where a viewer looks for who made the music. The music is half of a clip here, not a bed under it. Artists who want their music in the pool: killbeat@gamah.net, and the FAQ covers what is usable.
Music
Approved by hand — every preview is ten seconds centred on the drop, with the beat grid over it. Choosing what your next clip sounds like happens there, not on a moment card.